This game very much fits within the overall vision Fantasy Flight has for the Star Wars franchise. The 8-sided combat dice are identical except for the color, and character and ship artwork use the same assets. ![]() Outer Rim utilizes the same visual and conceptual languages, and every symbol in this game means roughly the same thing in their others. If you’ve played any of Fantasy Flight’s other Star Wars titles, the visual design is going to look very familiar to you, especially if you’ve played X-Wing or Legion. Popularity with the different factions can have beneficial -or adverse- effects on the game. Your reputation with these factions may determine job and encounter outcomes, as well as put you in the crosshairs of one of their patrols that move around according to newly drawn market cards. Speaking of ships, you’re going to want to upgrade from your dinky starting vessel as soon as you can, because you’ll need the extra mod, cargo, and crew slots, because who doesn’t want more stuff? Ships, like your character, have goals as well, and once you flip them over they go from “generic ship that looks like the Slave-1” to “Oh hey, it’s the actual Slave-1”, and if you AREN’T playing Boba Fett, and someone else is, know that they will hate you with the blistering heat of a thousand suns for claiming their ship… To further complicate things, there are four factions in the Outer Rim that you need to contend with- the Hutts, the Syndicate, the Empire, and the Rebels. This is where you go to get bounties, jobs, cargo, gear, and even ships. Also, when you are on a planet, you can make purchases from one of the 6 market decks. Each planet has a theme that indicates what you might expect when you flip that card, and these encounters can very quickly positively or negatively impact your game. The top part of the card represents one planet, the bottom the other. Each section of the board has two planets on it, and one corresponding deck. While you’re cruising through the Outer Rim, you can also choose to draw encounter cards on planets and navigation points. ![]() Additionally, your character has a unique personal goal, which always results in a fame point or two and sometimes grants you a new special power. Finally, jobs are a little more unique, and typically resolved by flying to a planet and following the corresponding databank card or passing a skill test. Once you fight and defeat them you have a choice- kill them now for a reduced credit and fame reward, or deliver them to a specific planet for the full bounty. Bounties will have you jumping from planet to planet, revealing encounter tiles that correspond to three color-coded tiers in the hopes that you find the droids you’re looking for. Cargo delivery is simple: pick up the cargo on one planet, and drop it off on another to claim your reward. ![]() The core of the game revolves around doing jobs, delivering cargo, and completing bounties (essentially, quests) to amass credits and score fame- the first player to reach 10 fame is the winner. You play one of many infamous pilots/smugglers/bounty hunters from the Star Wars universe, flying around in your ship and boosting your fame to win.
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